Tomorrow, and Tomorrow, and Tomorrow
Gabrielle Zevin
About this book
In this dazzling and intricately imagined novel, Gabrielle Zevin charts the lifelong bond between Sam Masur and Sadie Green. Beginning with a chance encounter in a hospital game room as children, their shared love of video games blossoms into a creative partnership that defies expectations.
Often in love, but never lovers, Sam and Sadie navigate the complexities of friendship, ambition, and the artistic process as they rise to dizzying heights in the world of game design. Their collaboration yields Ichigo, a cultural phenomenon that captivates players worldwide. But with success comes unforeseen challenges: rivalry, betrayal, and the echoes of their own complicated pasts.
Spanning decades and crossing geographical boundaries, Tomorrow, and Tomorrow, and Tomorrow explores themes of identity, disability, and the boundless nature of human connection. More than just a story about video games, it's a poignant examination of what it means to create, to love, and to persevere in the face of life's inevitable glitches and game overs. It is, ultimately, a celebration of the worlds we build, both virtual and real, and the enduring power of human play.
Summary of Key Ideas
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The Profound Nature of Platonic Love
The novel intricately explores the complexities of platonic love and friendship, particularly between Sam and Sadie. Their bond transcends typical romantic relationships, delving into a deep, abiding connection built on shared passions, mutual respect, and unwavering support. The narrative highlights how these non-romantic relationships can be just as profound and impactful, shaping individuals' lives and providing a sense of belonging and purpose. It showcases the challenges and rewards of maintaining such a bond through various life stages and external pressures, emphasizing the importance of communication, understanding, and forgiveness in preserving these vital connections.
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Video Games as a Metaphor for Life
Video games serve as a central metaphor in the novel, reflecting life's challenges, opportunities, and the possibility of second chances. Sam and Sadie's shared passion for gaming becomes the foundation of their creative partnership and a way to navigate their personal struggles. The iterative nature of game design and gameplay mirrors the ups and downs of life, where setbacks can be overcome, and new strategies can be developed. The virtual worlds they create and inhabit offer a space for escapism, experimentation, and self-discovery, highlighting the power of games to foster creativity, collaboration, and resilience.
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The Complexities of Creative Partnerships
The book delves into the intricacies of creative collaboration, highlighting the challenges and rewards of working closely with another person. Sam and Sadie's partnership is marked by moments of synergy and conflict, as they navigate their individual artistic visions and learn to compromise and support each other. The novel explores the power dynamics inherent in creative collaborations, the importance of clear communication, and the delicate balance between individual expression and collective goals. It showcases how collaboration can lead to innovative breakthroughs and profound personal growth, but also requires vulnerability, trust, and a willingness to navigate disagreements constructively.
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The Enduring Scars of Trauma
The narrative examines the pervasive impact of trauma on individuals' lives and relationships. Both Sam and Sadie carry deep-seated emotional wounds that influence their choices, behaviors, and interactions with others. The novel explores how trauma can manifest in various ways, from self-destructive tendencies to difficulties with intimacy and trust. It emphasizes the importance of acknowledging and addressing past traumas in order to heal and build healthier relationships. The characters' journeys towards self-acceptance and forgiveness are central to the novel's exploration of resilience and the capacity for human growth.
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The Quest for Identity and Self-Discovery
The novel explores themes of identity and self-discovery, particularly in the context of navigating personal and professional aspirations. Sam and Sadie grapple with questions of who they are, what they want to achieve, and how they fit into the world. Their experiences in the gaming industry and their personal relationships challenge their preconceived notions about themselves and force them to confront their insecurities and vulnerabilities. The book highlights the importance of self-acceptance and authenticity in pursuing one's passions and building meaningful connections with others. It suggests that true success lies not only in achieving external goals but also in cultivating a strong sense of self and purpose.
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Life as a Tapestry of Moments and Choices
The book poignantly illustrates how life is a series of interconnected moments and choices, each shaping the trajectory of our future. The title itself, "Tomorrow, and Tomorrow, and Tomorrow," alludes to the cyclical nature of time and the endless possibilities that lie ahead. The characters' lives are marked by both triumphs and tragedies, and their ability to learn from their experiences and adapt to changing circumstances is crucial to their survival and growth. The novel emphasizes the importance of embracing the present moment while remaining open to the uncertainties of the future, suggesting that life's true beauty lies in its unpredictable and ever-evolving nature.
Chapter Recap
About The Author
Gabrielle Zevin
Main Quotes
"“It's tomorrow, and tomorrow, and tomorrow. It's the possibility of infinite rebirth, infinite redemption. The idea that if you keep playing, you could win.”"
"“What is a game? she wondered. A game is a problem-solving activity, approached with a playful attitude.”"
"“To allow yourself to play with another person is no small risk. It means allowing yourself to be open, to be exposed, to be hurt.”"
"“This is what time travel is. It's looking at a person, and seeing them in the present and the past, concurrently.”"
"“Everyone fails, at everything. It's the people who can't get over their failures, who won't pick themselves up and try again, who are truly limited.”"
"“You have to be tough to be tender.”"
"“The particular pain of loving someone who is not equipped to love you back.”"
"“And as any mixed-race person will tell you, to be half of two things is to be whole of nothing.”"
"“The very best kind of love was the one that made you more yourself than you could have been alone.”"
"“Isn't it strange to create something that hates you?”"
Who Should Read This Book
Readers interested in stories about complex friendships and relationships
Readers interested in themes of creativity, collaboration, and the artistic process
Readers who enjoy character-driven novels
Readers interested in the video game industry and game development
Readers who appreciate literary fiction with contemporary themes
Readers in their 20s and older
Readers who enjoy stories that span decades
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